Team Fortress 2 Breakdown: The Pyro

May 20, 2009

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I was going to do these guys in order as they appear in the character selection menu. Then I realized that the second class, Soldier, doesn’t have any unlocks yet, and I want to cover those, AND I generally don’t like/play soldier enough to give an accurate portrayal.

So I’m moving on the Pyro, which is my favorite class. Some pointless trivia on this note. It has been speculated and hinted repeatedly, even by Valve themselves, that the Pyro is in fact a girl. This works into my idea of naturally choosing a favorite since in games like fighting games I tent o pick “the girl” as my favorite character, especially if it’s the ONLY girl. Also the {yro certainly is the “hottest” class.

The Pyro has a lot of good strengths and a lot of bad weaknesses. There isn’t much in the middle about them. Pyro is “The Martyr Class”. You can generally easily rank up a lot fo kills but your close weapon is also going to get you killed a lot. Almost as much as the Scout gets killed. Your primary job is to spread mayhem and confusion by jumping in and flaming everyone up. If you’e lucky the opposing team will waste an Uber trying to kill you instead of saving it for the sentry they wanted to kill.

The primary weapon is the flame thrower. It comes in two varieties, the regular Flamethrower and the Backburner unlockable flame thrower. Both are fairly good and which to use depends on your preference of play style. If you like to face off against people on the front line the Flamethrower is probably the better bet. If you like to ambush people and more often burn people from behind, certainly go for the Backburner. The Backburner adds 100% critical hits when burning someone from behind. The trade off is that you loose your concussion blast ability (more in a bit on this).

Like all classes the Pyro does more damage the closer you are to the target, an the fire does a lot of really quick damage. To top it off even if you die, the enemy will continue to burn (unless it’s another Pyro, Pyros are fireproof). This is great for weaker classes. If you’re spraying a large group of the opposing team with fire if you see a scout, spy, or engineer, you don’t need to spray them until they die, just light them up for a second or so then move on to the next enemy. Let the remaining flame do the rest of the work. Keep in mind, the Medic can put out our fire so it’s a good idea to flame up Medics first. Also flame up medics until they die since they have a natural healing ability than tends to keep them alive. Burning Heavies and Soldiers to death is a good idea as well as their high HP tends to keep them from burning to death.

pyro_achievementsThe Pyro is also extremely effective at taking down engineering buildings as well, especially if you can get a spy to sap them first. People always want to Uber Heavies and Demos to take down sentries but I find the Pyro is the most effective method. You can take out a whole nest at once and the engineer that’s trying to repair them. The key here is to get your medic to run in first against a sentry. The sentry produces a lot of knockback that will make your Uber Pyro useless. Let the medic go first to absorb the knockback while you swing in and burn things up.

However the Pyro is highly effective for things besides randomly burning things. The Pyro is the best class for “spy checking”. This can be a boring job but it can be extremely important when on Defense. Basically, plant yourself in an Engineering next and spray the whole area at random. Cloaked or disguised enemy spies will ligh right up saving your friends from a potentially devastating sap attack.

Something else yo keep in mind, don’t forget about your concussion attack! The secondary fire on the Flamethrower will produce a puffing burst of air. Don’t spam this TOO much since it uses a decent amount of ammo each puff but it can be extremely effective in the right situation. Here are some of those situations:

If a soldier is spamming the area with rockets. Run right out and get his attention. If timed right, you can deflect his rockets right back in his face. Soldiers don’t always expect this either since most Pyros are not very good at deflecting rockets or they forget that they can do it at all. I played on a map that was essentially a long corridor once, full of soldiers. With effective concussion bursts I easily pushed my way to the other end where I could light up a ton of surprised players.

A demo man has placed stickies/grenades all around. You can push sticky bombs away with the concussion blast, clearing the way for your team mates to push through without getting hit by the trap. The Demoman may not be around to notice his stickies have moved and will detonate them too early to be effective. You can also deflect regular grenades. There is a key difference here. Deflected regular grenades will change color and becomes “friendly grenades”. These will no longer hurt team mates, HOWEVER, like the emo man’s own grenades, they WILL hurt you. So don’t deflect a bunch of grenades back then charge in only to be destroyed by them.

You can also use the concussion to knock around enemies. This can be effective if there is a drop off or cliff nearby and an enemy that you can’t easily kill such as a Heavy is about to kill you. Concussion him right over the edge. It also causes confusion for the enemy. An even better plan. At the start of many rounds, especially payload maps, enemies will have Ubers ready to rumble or Ubers will rush in to take out Engineering nests. As a Pyro, the most helpful thing you can do is charge in and push the Ubered enemies around. This will confuse them and keep them from destroying their targets. If you push enough you might even seperate the Medic an his Uber friend dropping the Uber effect.

Moving on a bit to the other weapons.

The starting secondary weapon is a shotgun. This is pretty much like all of the shotguns you’ve ever used in any game. Effective at close to medium range, slowish reload, decent fire speed. This shotgun can be replaced with the unlockable Flaregun. The Flaregun takes practice to use it effectively but it can be extremely useful at long to medium range. On the official TF2 stats, the Flare gun is second for “Damage/distance”. It beats out even the Sniper Rifle. And Snipers are it’s best target. Chuck out out at a sniper, as he lights up, he likely won’t die but he’ll run off for some healing or miss his shot. Also it’s hilarious to “out snipe” the sniper with a non sniping weapon. This is unfortunately a terrible weapon for close combat. Fortunately, you’re already using the most effective close combat weapon as your primary weapon.

The Melee weapon of the Pyro is the Fire Axe. There isn’t too much exciting about this weapon other than I believe it does slightly more damage than other Melee weapons though ti has slower rate of fire. I don’t have numbers to back this up however. The Fire Axe can be replaced by the Axtinguisher. This weapon does massive damage to anyone on fire but does less damage otherwise. Honestly, the Pyro has a much more effective close range weapon already at his disposal, the Axe is hardly worth using. The Axtinguisher is also generally useless sinc it does less normal damage and if you’re lighting someone up int he fast paced heat of battle, you’re not going to care about switching weapons when they could just burn to death.

I’m starting to run a little long so I’ll wrap this up here. The Pyro is most effective against Spies, Scouts, Snipers (under surprise attack), and Soldiers (with concussion blast). The Pyro’s primary enemies are water (puts out fires, Flamethrow doesn’t work), Snipers (long range beats short), Heavies (BURN ALREADY WILL YA??!), and other Pyros (fireproof).

I’m biased but Ramen’s Rank is: Extremely Effective.


Speculation on The Spy Achievements

May 19, 2009

We’ve seen the Achievement’s so far from valve only by name and icon. Here’ a list of what I think they could be.

May I Cut In:

Looks to me like it’ll be “Backstab 2 Medics in a 30 Second time frame”. Likely it may be “while they are healing”.
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On Her Majesty’s Secret Surface:

Not sure about this one. Capture a point uncontested? Be the first to start capturing a point?
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Point Breaker:

I’d say “Backstab 15 people who are capturing a point”. Or more accurately “Prevent 15 Point captures”.
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Sap Auteur:

This is very obviously “Sap 1000 pieces of equipment”.
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Sapsucker:

I’d say “Sap an engineer’s building then backstab the Engioneer”. Possibly “Backstab an Engineer who just removed a sap”
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Skullpluggery:

I’m not sure on this one. Is that a piece of cheese? Whatever it is, do it ten times.
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Slash and Burn:

Backstab a Pyro and/while disguised as a Pyro?
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Sleeper Agent:

Feign death then backstab the person who ‘killed you’”.
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Spies Like Us:

Disguise yourself as an enemy Spy then kill an enemy Spy?
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Spymaster:

Like the sap one. This one is definitely “Get 1000 Backstabs”.
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The Man from P.U.N.C.T.U.R.E.:

I have no clue. Is that Spy drinking a Bonk?
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The Man with the Broken Guns:

Sap and Backstab 3 Guns and Engineers.
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The Melbourne Supremacy:

Hmmm… “Backstab someone while on the center of a control point then capture it?”
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Triplecrossed:

“Backstab with two other spies”? “Backstab a disguised spy while disguised yourself”?
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Wetwork:

“Stab someone to death in the rain”.
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Who’s Your Daddy?:

“Stab a Scout holding his bat”.
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You Only Shiv Thrice:

“Backstab 3 people in ten seconds.”
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A Cut Above:

“Stab a Spy who is armed with the revolver”
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Agent Provocateur:

“Backstab 10 people”
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Burn Notice:

“Be on fire for 30 seconds without dying”.
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Come in From the Cold:

“Backstab a heavy who is trying to punch you/using the KGB”
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Constructus Interruptus:

“Kill an Engineer who is building a building”.
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Counter Espionage:

“Backstab a disguised enemy spy”
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Deep Undercover:

“Remain disguised for X Minutes/an entire round” maybe?
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Die Another Way:

I’m not sure on this one either. Something to with the fake death for sure.
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Diplomacy:

“Backstab 50 Medics”
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Dr. Nooooo:

“Backstab a Medic who is ready to deploy and Uber Charge”

For Your Eyes Only:

Not sure on this one. Stand right in front of a player you are disguised as?
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FYI I am a Spy:

“Decloak/disguise” before killing someone”?
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High Value Target:

“Backstab 3+ people on one control point”.
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Identity Theft:

I think I used this but “Kill someone then disguise yourself s them”.
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Insurance Fraud:

“Backstab someone who is overcharged”
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Is It Safe?:

“Capture 50 control points”? Possibly within 1 second of availability.
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Joint Operation:

Something involving 2 spies in 3 seconds. Maybe these guys suffer from premature ejaculation?
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Anyway, that’s my speculation. We’re supposed to get this thing in a couple of days so we’ll see how well I do.


The Spy Update

May 16, 2009

Looks like we’re getting the fast one pulled on the next Team Fortress 2 update.  In addition to the awesome Sniper weapons, we get the Spy update as well!

Here’s a link.

Something interesting to note in the fake advertisement.  It shows several articles of clothing.  Could the “Camera Beard” be one of the psy’s upcomming hats?

Also there is some sort of detector cart.  Could the Engineer be getting a new buildable item in the form of a Spy detector?

I was speculating on what would make a good Engineer upgrade.  Two things came to mind.  Some sort of “infared” camera that would allow the engineer to see spies (possibly by viewing it through the dispensor), or a sentry gun that simply shot at everything that isn’t the engineer who built it (ie friends and enemies (and spies)).  Alternately some sort fo gun that maybe did less damage or reacted more slowly that could see spies.

Basically, Engineers need something that can see spies.  Especially with these new items.


TF2 Sniper Update Tease?

May 13, 2009

Valve posted something very interesting on the official TF2 Blog today.  Something that would fit very well with a Sniper update.

ouch

There you have it.  Valve said it wanted something to replace the Sniper Rifle that forced a player to get a little closer tot he action.  How about a Bow and Arrows!  Sounds like a pretty awesome idea personally.  It could do killer damage but require a closer shot.  Maybe there’s some way to control how much push is behind it so you could arch it over hills and whatnot.

They don’t of course, admit anything.  At least it’s not April 1st where they suggested one of the new Sniper weapons was a Piss Jar.

I am a god damn idiot.  That’s what I get for blogging before finishing my RSS feeds.

PS, it’s still awesome.


The BK BBQ Double Stackticon!

May 4, 2009

e8d5_11Here’s an interesting movie tie in for th eupcomming Transformers film.  Starting (around) June 22nd, you’ll be able to get the BBQ Double Stackticon at Burger King.  Here’s a quote.

New BK BBQ DOUBLE STACKTICON sandwich: The BURGER KING menu will undergo a transformation with this new sandwich. Available for a limited time only for a suggested retail price starting at $2.79 the Transformers-inspired burger allows guests to stack multiple burger patties, bacon, sauce and cheese similar in theme to the “combining” of Transformers characters in the upcoming film.
— Burger King promotional copy
Isn’t that great.  BK has such great marketing (and good food).  This is one however I don’t recommend keeping MISB.  It’ll probably start to smell after a while.
Thanks to TF Wiki

Transformers Revenge of the Fallen Trailer

May 1, 2009

I find I dislike the first film the more I watch it. This however looks totally bad ass. There looks to be more robots this round and the action so far seems to be a lot less muddled and close up. Basically, it’s possible that they actually improved upon things that were wrong with the first film.

On the other hand, they added the hillbilly-yokle-bots. Which is likely going to end up being ridiculously stupid.

Yes, that greed robot has BUCK TEETH.

YEEEE HAW!

At least they can’t possibly be as blatantly offensive as “Nigga Bot” (Jazz) from the first film.